Robin Fencott
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  • Chromosome Needle ‘Psychogenic’

    Psychogenic is the second release by my metal band Chromosome Needle, released in February 2013. It’s a 3 track EP. ‘Psychogenic’ is a brand new track, which we played live at our shows in summer 2012. ’Glass World Shatters’ is a nightmareish electro-acoustic ...

  • Computer Musicking: Designing for Collaborative Digital Musical Interaction

    Between 2008 and 2012 I completed  a PhD within the School of Electronic Engineering and Computer Science at Queen Mary University of London. I was supervised by Dr Nick Bryan-Kinns and Prof Mark Plumbley, and was one of the first PhD candidates to ...

  • SuperCollider Symposium 2012 Art Exhibition

    I chaired and co-curated the 2012 SuperCollider Symposium Art Exhibition, which took place at the Mile End Arts Pavilion, running from 16th – 19th May 2012. The exhibition and the Symposium as a whole was a huge success, with many aspects ...

  • Circuit bending night

    I ran a circuit bending night as part of a season of local skill swapping events. Circuit bending is a great way to introduce some basic electronics concepts and get people using the soldering iron for the first time. As ...

  • Scambi Surface Sequencer

    The ‘Scambi Surface Sequencer’ is an interactive multi-touch installation built for the EU funded DREAM project (Digital Re-Working / Re-Appropriation of Electro-Acoustic Music). DREAM is a collaboration between the universities of Padua (I), Aalborg (Dk) and Middlesex (GB). The project ...

  • Paradiddle Rox

     I collaborated with my father Clive Fencott to create Paradiddle Rox, an interactive fiction and performance piece. Based on Clive’s wordsquare compositions I created a Processing sketch which allows the participant to explore a series of miniature science fiction stories. We later ...

  • Guitar Glitch Pedal

        To recreate some of the glitch effects I applied to the guitars in the Chromosome Needle tracks (www.facebook.com/ChromosomeNeedle) I developed a live glitch/stutter pedal. This is mainly for gigs, but might also get used in future recordings. I bought ...

  • Retweeting

    Retweeting was a collaboration between Graham White (Queen Mary University of London) and myself. We used a large corpus of logged communication in an online community as a musical score to trigger bird sound and live visuals as part of ...

  • Electric Drum Kit Hacks

    For a while I had an Alesis Dm5 electric drum kit. I got it really cheap to practice on. It only had two cymbal pads, and the hi-hat pedal tended to either not work or cause multiple triggers. So, I decided ...

  • Chromosome Needle ‘Uterine Sun’

    Following from Until I Wake, I started a new project to explore some heavier musical directions. The main idea was to combine down-tuned heavy metal riffs, post-digital aesthetics and my previous experiences composing electro-acoustic music. ’Uterine Sun’ was Chromosome Needle‘s first ...

  • In a Dark Time

    More a sketch than a finished work, In a Dark Time is a short film I created to explore some algorithmic photo montage techniques. Photographs were taken on a Samsung G600 camera phone in various locations around the UK, including ...

  • Autechre ‘Eggshell’ guitar cover

    I used my Line-6 guitar looper to make a guitar cover of Eggshell by Autechre. The guitar is a Yamaha SG-200. I’ve since replaced the pickups, but the originals had a really delicate sound which was perfect for this track. ...

  • Multi-Touch Documentary

    In 2010 I was featured talking about Multi-Touch technology for this short documentary.     Multitouch from Phillip Neil Martin on Vimeo.

  • Until I Wake

    Between 2008 – 2010 I played bass and recorded with an metal/alternative rock band called Until I Wake. We recorded an EP, had a few tracks on various compilations, and played in some important venues around London, including The Islington ...

  • Surface Tension

    I presented Sensory Threads and Cellular Sound at the Surface Tension event hosted at the London Science Museum’s Dana Centre.   Surface Tension: Interactives and workshops from Dreamtime Film on Vimeo.

  • Sensory Threads

    In 2008-2009 I was involved with the Sensory Threads project in collaboration with Proboscis, Birkbeck College’s Pervasive Computing Lab, The Centre for Digital Music at Queen Mary (University of London), Mixed Reality Lab (University of Nottingham) and the School of ...

  • ‘Coda’ Software

    Developed for Peter McAdam of Coda Arts, ‘Coda’ is an interactive installation which uses the ambient sounds around it to to create an evolving palimpsest of images. The work has been exhibited at Digital City, University of Teesside, at ‘Immerse’, ...

  • ‘Cellular Sound’ Multi-Touch Interface

    A Multi-Touch screen allows a user to interact directly with visual information, using more than one simultaneous point of contact. It is possible to build such a device for a small amount of money and there are also lots of ...

  • Mech Warrior Chicken

    I loved Mech Warrior II when I was growing up. Years later when I saw this hen wandering about at London City Mudchute Farm I simply couldn’t help but think of those big stomping robots…

  • Showreel 2008

      A short showreel of works from around 2008.

  • (DS)Integrate

    A MIDI control surface for the Nintendo DS.   (DS)Integrate is a homebrew Nintendo DS application that allows your DS to remotely control Midi enabled software on Mac, Windows or Linux. (DS)Integrate is ideal for live performance, remote wireless control ...

  • Neural Net

    An interactive audio-visual work based around an Artificial Neural Network (ANN). Written in SuperCollider and Processing, this work uses an ANN to control the onset of sonic and visual events. The computational process is visualised using 3D graphics, and users ...

  • Scalar Expanse

    Scalar Expanse is an eight channel electro-acoustic composition I created in 2007 at the Lansdown Centre for Electronic Art, Middlesex University. The raw sound materials of the composition were derived from recordings of clockwork devices, and through granular synthesis using the ...

  • iPoi Sound Design

    In Collaboration with Big Dog Interactive I developed a number of interactive soundscapes and musical compositions for iPoi, an installation and performance work which allows audience members to generate sounds and visuals by swininging digitally augmented Poi around their body. The musical compositions responded ...

  • Quad Buffer

    The ‘Quad Buffer’ (circa 2005) was an investigation in live time-domain manipulation of audio stored in buffers. The system allows a user to compose by creating complex looping structures and playing with them in real-time using a standard gamepad as an ...

© 2005 Robin Fencott. All Rights Reserved.